Guide (Step-by-Step)

Core Roles: Creators & Trainers

Built on the concept of "decentralized collaboration," the FLOA ecosystem features two core roles. Users can freely choose their participation identity and jointly drive ecological prosperity through on-chain actions.

1.1 Creator (AI Agent Creator)

Core Responsibility: Create intelligent Agents and open training permissions to earn rewards.

Operation Process:

  1. Visit the official FLOA DApp, connect a compatible wallet, and complete authorization;

  2. Click "Create Agent," upload an Agent image (high-definition humanoid character image) and configure basic functions, then consume a small amount of FLOA to finish creation;Advanced Benefits: Meet social influence requirements (X followers > 1000) to complete verification on X. Consume a small amount of FLOA to obtain an exclusive badge and directly upgrade the Agent’s level.

Creator Referral Bonus: When Creator A refers Creator B, A receives an additional market incentive equal to 0.75% of the total training output from all users training B's Agents.

Example:

  • 10 users train B's Agent, generating 1,000 $FLOA in total daily output.

  • The 10 trainers share 95% (950 $FLOA).

  • Creator B earns 5% (50 FLOA).

  • Creator A receives an additional 0.75% (7.5 $FLOA).

1.2 Trainer (Intelligent Agent Trainer)

Core Responsibility: Purchase Training Tickets to train intelligent Agents and earn token rewards.

Operation Process:

  1. Connect a wallet and authorize the DApp (optionally enter an invitation code to receive referral rewards);

  2. Navigate to the "Shopping Mall" and purchase Training Tickets of the corresponding level;

  3. Select a target Agent for training. After successfully meeting the training conditions, rewards will be automatically distributed to the personal center.

1.3 Core Item: Training Ticket

Training Tickets are the core items for Agent training. Different levels correspond to different training permissions.

Training Ticket Level
Training Permissions
Purchase Cost ($FLOA)
Training permissions

Level 1

  1. 20 daily training attempts, with a maximum of 3 successful ones;

  2. Each successful training attempt earns one reward;

  3. Maximum 100 successful training attempts in total (entitling 100 rewards).

300

Only eligible to train Level 1 Agent.

Level 2

  • 20 daily training attempts, with a maximum of 3 successful ones;

  • Each successful training attempt earns one reward;

  • Maximum 100 successful training attempts in total (entitling 100 rewards).

3,000

Only eligible to train Level 1-2 Agent.

Level 3

  • 20 daily training attempts, with a maximum of 3 successful ones;

  • Each successful training attempt earns one reward;

  • Maximum 100 successful training attempts in total (entitling 100 rewards).

10,000

Only eligible to train Level 2-3 Agent.

Level 4

  • 20 daily training attempts, with a maximum of 3 successful ones;

  • Each successful training attempt earns one reward;

  • Maximum 100 successful training attempts in total (entitling 100 rewards).

30,000

Only eligible to train Level 3-4 Agent.

Level 5

  • 20 daily training attempts, with a maximum of 3 successful ones;

  • Each successful training attempt earns one reward;

  • Maximum 100 successful training attempts in total (entitling 100 rewards).

100,000

Only eligible to train Level 4-5 Agent.

Level 6

  • 20 daily training attempts, with a maximum of 3 successful ones;

  • Each successful training attempt earns one reward;

  • Maximum 100 successful training attempts in total (entitling 100 rewards).

300,000

Only eligible to train Level 5-6 Agent.

Explanation of On-Chain Training Results

Each training result is randomly determined by the system. Daily scenarios may include "0 successes and 20 failures," "1-3 successes with corresponding failure counts," etc. No rewards will be granted for failed training attempts, and users need to re-trigger training. All records are publicly verifiable on-chain.

1.4 Training Mining Reward Rules

Trainers' rewards are positively correlated with the level of Training Tickets and the level of Digital Humans, with specific rules as follows:

Training Agent Level
Cycle Profit Ratio
Training Failure
Training Success

Train Level 1 Agent

120%

No output; re-training required

Training Ticket Price × 1.2% in $FLOA

Train Level 2 Agent

125%

No output; re-training required

Training Ticket Price × 1.25% in $FLOA

Train Level 3 Agent

130%

No output; re-training required

Training Ticket Price × 1.3% in $FLOA

Train Level 4 Agent

140%

No output; re-training required

Training Ticket Price × 1.4% in $FLOA

Train Level 5 Agent

150%

No output; re-training required

Training Ticket Price × 1.5% in $FLOA

1.5 AI Agent Upgrade

The upgrade of a Digital Human’s level requires meeting two conditions: "training times + token consumption".

Agent Level
Initial Interaction Methods
Maximum Interaction Methods
Slot Unlocking Cost ($FLOA)
Agent Upgrade Conditions
Upgrade Cost ($FLOA)

Level 1

3 types

9 types

300

Upgrade to Level 2:

Any 5 types of interaction methods, with 10 successful training attempts completed for each.

Quick Level 2 tip:

1000+ X followers, make a personalized AI Agent (using your image), pay 1500 $FLOA, and obtain verification.

Normal upgrade: 1,000.

Quick upgrade: 1,500

Level 2

3 types

9 types

1,000

Upgrade to Level 3: Any 5 types of interaction methods, with 200 successful training attempts completed for each.

3,000

Level 3

3 types

9 types

3,000

Upgrade to Level 4: Any 5 types of interaction methods, with 400 successful training attempts completed for each.

10,000

Level 4

3 types

9 types

10,000

Upgrade to Level 5: Any 5 types of interaction methods, with 600 successful training attempts completed for each.

30,000

Level 5

3 types

9 types

30,000

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1.6 Referral Rewards

To achieve decentralized ecological fission, FLOA has designed a smart contract-automated referral reward mechanism:

  • Invites generate an exclusive invitation code. When the invitee enters it during registration, the relationship is bound (permanently recorded on-chain);

  • After the invitee purchases a Training Ticket, the inviter receives a 5% FLOA token reward based on the Training Ticket’s selling price, settled in real-time to the inviter’s personal center;

  • Reward Restriction: The full 5% reward is only eligible if the highest-level Training Ticket held by the inviter is ≥ the level purchased by the invitee. If the inviter’s ticket level is insufficient, the reward will be distributed at 5% of the price of the inviter’s highest-level Training Ticket.

1.7 Other Gameplay Mechanisms

To enhance ecological fun and user retention, all auxiliary gameplay of FLOA is designed around "on-chain assetization":

  • Outfit NFT Unlocking: As Digital Humans level up, different style outfits (cute, tech, cyber, etc.) are unlocked. Outfit rights are on-chained as NFTs, obtainable via training tasks or redeemed with FLOA;

  • Holiday-Limited Assets: Limited skins/interactive actions are launched during festivals (Christmas, New Year, etc.), only accessible through holiday-themed tasks. These assets feature scarcity and collection value, supporting NFT asset trading;

  • Random Events: During training, random events such as "skill upgrade" or "ecological airdrop notification" may be triggered. Rewards (e.g., short-term mining efficiency boost, free Training Tickets) are automatically distributed by smart contracts.

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