# Guide (Step-by-Step)

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### Core Roles: Creators & Trainers

Built on the concept of "decentralized collaboration," the FLOA ecosystem features two core roles. Users can freely choose their participation identity and jointly drive ecological prosperity through on-chain actions.

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### 1.1 Creator (AI Agent Creator)

**Core Responsibility**: Create intelligent Agents and open training permissions to earn rewards.

**Operation Process**:

1. Visit the official FLOA DApp, connect a compatible wallet, and complete authorization;
2. Click "Create Agent," upload an Agent image (high-definition humanoid character image) and configure basic functions, then consume a small amount of FLOA to finish creation;**Advanced Benefits**: Meet social influence requirements (X followers ＞ 1000) to complete verification on X. Consume a small amount of FLOA to obtain an exclusive badge and directly upgrade the Agent’s level.

**Creator Referral Bonus：**\
When Creator A refers Creator B, A receives an additional market incentive equal to 0.75% of the total training output from all users training B's Agents.

<sub>**Example:**</sub>

* <sub>10 users train B's Agent, generating 1,000 $FLOA in total daily output.</sub>
* <sub>The 10 trainers share 95% (950 $FLOA).</sub>
* <sub>Creator B earns 5% (50 FLOA).</sub>
* <sub>Creator A receives an additional 0.75% (7.5 $FLOA).</sub>

<figure><img src="https://1873932502-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FnqgX11arR8z6GjPVIRog%2Fuploads%2Fx9Y2esGsJNNegZ7jJfzW%2F%E5%88%9B%E4%BD%9C%E8%80%85.jpg?alt=media&#x26;token=ba056ffc-7e33-46c1-ad9a-01a340ec411f" alt=""><figcaption></figcaption></figure>

### 1.2 Trainer (Intelligent Agent Trainer)

**Core Responsibility**: Purchase Training Tickets to train intelligent Agents and earn token rewards.

**Operation Process**:

1. Connect a wallet and authorize the DApp (optionally enter an invitation code to receive referral rewards);
2. Navigate to the "Shopping Mall" and purchase Training Tickets of the corresponding level;
3. Select a target Agent for training. After successfully meeting the training conditions, rewards will be automatically distributed to the personal center.

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### 1.3 Core Item: Training Ticket

Training Tickets are the core items for Agent training. Different levels correspond to different training permissions.One training cycle, 50 days.

<table><thead><tr><th width="105.5999755859375">Training Ticket Level</th><th width="318.4000244140625">Training Permissions</th><th width="139.199951171875">Purchase Cost ($FLOA)</th><th width="118.4000244140625">Training permissions</th></tr></thead><tbody><tr><td>Level 1</td><td><p></p><ul><li>20 daily training attempts, with a maximum of 2 successful ones;</li><li>Each successful training attempt earns one reward;</li><li>Maximum 100 successful training attempts in total (entitling 100 rewards).</li></ul></td><td>300</td><td>Only eligible to train Level 1 Agent.</td></tr><tr><td>Level 2</td><td><ul><li>20 daily training attempts, with a maximum of 2 successful ones;</li><li>Each successful training attempt earns one reward;</li><li>Maximum 100 successful training attempts in total (entitling 100 rewards).</li></ul></td><td>3,000</td><td>Only eligible to train Level 1-2 Agent.</td></tr><tr><td>Level 3</td><td><ul><li>20 daily training attempts, with a maximum of 2 successful ones;</li><li>Each successful training attempt earns one reward;</li><li>Maximum 100 successful training attempts in total (entitling 100 rewards).</li></ul></td><td>10,000</td><td>Only eligible to train Level 2-3 Agent.</td></tr><tr><td>Level 4</td><td><ul><li>20 daily training attempts, with a maximum of 2 successful ones;</li><li>Each successful training attempt earns one reward;</li><li>Maximum 100 successful training attempts in total (entitling 100 rewards).</li></ul></td><td>30,000</td><td>Only eligible to train Level 3-4 Agent.</td></tr><tr><td>Level 5</td><td><ul><li>20 daily training attempts, with a maximum of 2 successful ones;</li><li>Each successful training attempt earns one reward;</li><li>Maximum 100 successful training attempts in total (entitling 100 rewards).</li></ul></td><td>100,000</td><td>Only eligible to train Level 4-5 Agent.</td></tr><tr><td>Level 6</td><td><ul><li>20 daily training attempts, with a maximum of 2 successful ones;</li><li>Each successful training attempt earns one reward;</li><li>Maximum 100 successful training attempts in total (entitling 100 rewards).</li></ul></td><td>300,000</td><td>Only eligible to train Level 5-6 Agent.</td></tr></tbody></table>

**Explanation of On-Chain Training Results**

Each training result is randomly determined by the system. Daily scenarios may include "0 successes and 20 failures," "1-2 successes with corresponding failure counts," etc. No rewards will be granted for failed training attempts, and users need to re-trigger training. All records are publicly verifiable on-chain.

### 1.4 Training Mining Reward Rules

Trainers' rewards are positively correlated with the level of Training Tickets and the level of Digital Humans, with specific rules as follows:

<table><thead><tr><th width="153.60009765625">Training Agent Level</th><th width="148">Cycle Profit Ratio</th><th width="172.7999267578125">Training Failure</th><th width="246.39990234375">Training Success</th></tr></thead><tbody><tr><td>Train Level 1 Agent</td><td>105%</td><td>No output; re-training required</td><td>Training Ticket Price × 1.05% in $FLOA</td></tr><tr><td>Train Level 2 Agent</td><td>110%</td><td>No output; re-training required</td><td>Training Ticket Price × 1.1% in $FLOA</td></tr><tr><td>Train Level 3 Agent</td><td>115%</td><td>No output; re-training required</td><td>Training Ticket Price × 1.15% in $FLOA</td></tr><tr><td>Train Level 4 Agent</td><td>120%</td><td>No output; re-training required</td><td>Training Ticket Price × 1.2% in $FLOA</td></tr><tr><td>Train Level 5 Agent</td><td>125%</td><td>No output; re-training required</td><td>Training Ticket Price × 1.25% in $FLOA</td></tr></tbody></table>

### 1.5 AI Agent Upgrade

The upgrade of a Digital Human’s level requires meeting two conditions: "training times + token consumption".

<table><thead><tr><th width="113.5999755859375">Agent Level</th><th width="104">Initial Interaction Methods</th><th width="95.2000732421875">Maximum Interaction Methods</th><th width="105.5999755859375">Slot Unlocking Cost ($FLOA)</th><th width="209.5999755859375">Agent Upgrade Conditions</th><th width="105.5999755859375">Upgrade Cost ($FLOA)</th></tr></thead><tbody><tr><td>Level 1</td><td>3 types</td><td>9 types</td><td>300</td><td><p><strong>Upgrade to Level 2</strong>: </p><p>Any 5 types of interaction methods, with 10 successful training attempts completed for each.</p><p><strong>Quick Level 2 tip</strong>: </p><p>1000+ X followers, make a personalized AI Agent (using your image), pay 1500 $FLOA, and obtain verification.</p></td><td><p>Normal upgrade: 1,000.</p><p></p><p>Quick upgrade:  1,500</p></td></tr><tr><td>Level 2</td><td>3 types</td><td>9 types</td><td>1,000</td><td><strong>Upgrade to Level 3</strong>: Any 5 types of interaction methods, with 200 successful training attempts completed for each.</td><td>3,000</td></tr><tr><td>Level 3</td><td>3 types</td><td>9 types</td><td>1,000</td><td><strong>Upgrade to Level 4</strong>: Any 5 types of interaction methods, with 400 successful training attempts completed for each.</td><td>10,000</td></tr><tr><td>Level 4</td><td>3 types</td><td>9 types</td><td>1,000</td><td><strong>Upgrade to Level 5</strong>: Any 5 types of interaction methods, with 600 successful training attempts completed for each.</td><td>30,000</td></tr><tr><td>Level 5</td><td>3 types</td><td>9 types</td><td>1,000</td><td>-</td><td>-</td></tr></tbody></table>

### 1.6 Referral Rewards

To achieve decentralized ecological fission, FLOA has designed a smart contract-automated referral reward mechanism:

* Invites generate an exclusive invitation code. When the invitee enters it during registration, the relationship is bound (permanently recorded on-chain);
* After the invitee purchases a Training Ticket, the inviter receives a 5% FLOA token reward based on the Training Ticket’s selling price, settled in real-time to the inviter’s personal center;
* Reward Restriction: The full 5% reward is only eligible if the highest-level Training Ticket held by the inviter is ≥ the level purchased by the invitee. If the inviter’s ticket level is insufficient, the reward will be distributed at 5% of the price of the inviter’s highest-level Training Ticket.

### 1.7 Agent referral rewards&#xD;

Having any level of Agent earns you rewards based on the amount of FLOA spent by users who invite you to create Agents, slots, and upgrade Agents.

The specific reward percentages are as follows:

Level 1 Agent: 10% of the FLOA spent by users who invite you.\
Level 2 Agent: 20% of the FLOA spent by users who invite you.\
Level 3 Agent: 30% of the FLOA spent by users who invite you.\
Level 4 Agent: 35% of the FLOA spent by users who invite you.\
Level 5 Agent: 40% of the FLOA spent by users who invite you.

When an account has multiple Agents, the rewards will be calculated based on the highest-level Agent.

### 1.8 **Floa 3.0 Train-to-Earn Mechanism**

Training rewards are calculated based on an annualized return model, adopting a Bitcoin-like halving mechanism. Output decreases annually, ensuring controlled deflation and more sustainable value.

### 1.9 **Agent Ecosystem Token Airdrops**

Backed by Floa’s large user base and partnerships with top AI projects, users can earn multi-project token airdrops and incentives in one place by participating in ecosystem activities, completing tasks, and using tools — sharing in the growth of the AI ecosystem.

### 2.0 Empowering Premium Agents

Premium Agents are deeply integrated with mainstream large AI models for fully upgraded capabilities. 100% of revenue from paid usage goes to Agent creators, and premium Agents are tradable, turning intelligent agents into genuine digital assets.

### 2.1 Other Gameplay Mechanisms

To enhance ecological fun and user retention, all auxiliary gameplay of FLOA is designed around "on-chain assetization":

* **Outfit NFT Unlocking**: As Digital Humans level up, different style outfits (cute, tech, cyber, etc.) are unlocked. Outfit rights are on-chained as NFTs, obtainable via training tasks or redeemed with FLOA;
* **Holiday-Limited Assets**: Limited skins/interactive actions are launched during festivals (Christmas, New Year, etc.), only accessible through holiday-themed tasks. These assets feature scarcity and collection value, supporting NFT asset trading;
* **Random Events**: During training, random events such as "skill upgrade" or "ecological airdrop notification" may be triggered. Rewards (e.g., short-term mining efficiency boost, free Training Tickets) are automatically distributed by smart contracts.
